When I run my code, my window appears blank (white), and I get the following error message in the console window: "Failed to share the OpenGL context". I'm statically linking to SFML2 and have an Intel graphics card. I've written a minimal example which reproduces the problem:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow App(sf::VideoMode(800, 500, 32), "");
}
It worked before, and the only change I made to the code after the last time it worked is the text which a call to std::cout outputs. Any help would be appreciated.