I'm having a strange issue with this new commit however should I post this on the sf::Time thread? But since it's somewhat related, I think I'll post here.
When I open an SFML application it starts with 66FPS but after a while they drop to 32FPS and it stays there. Even if I restart the application the FPS doesn't change, I have to restart the computer.
What could be causing this? Driver issue?
I have an ATI Radeon 4870, latest drivers, using Windows 7.
Compiled with both debug and release, static library.