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Author Topic: SFML with Xcode on OS X Lion  (Read 2789 times)

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AlGorithm

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SFML with Xcode on OS X Lion
« on: January 02, 2012, 09:45:07 pm »
Hi there,

not so long ago I was having issues with SFML and Code::Blocks. I decided to use Xcode from now on. The problem however, is that the steps mentioned on http://www.sfml-dev.org/tutorials/1.6/start-osx.php don't seem to work on Lion. The paths apparently aren't the same anymore on OS X Lion. I tried pasting the folders into similar-looking directories but the templates aren't showing up in Xcode, so I'm guessing they're in the wrong place.

Where should I paste them into? I'm using the latest Xcode version with SFML 1.6.

Thanks in advance :)

Hiura

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SFML with Xcode on OS X Lion
« Reply #1 on: January 03, 2012, 12:06:36 am »
SFML 1.6 templates are for Xcode 3.x and are not compatible with Xcode 4.
SFML / OS X developer

AlGorithm

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SFML with Xcode on OS X Lion
« Reply #2 on: January 03, 2012, 12:25:18 am »
Oh. What a pity :( What should I do now?

Hiura

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« Reply #3 on: January 03, 2012, 11:26:29 am »
You still can create a command line application and link manually to SFML 1.6 like you'll do for any library (see Apple's doc about Xcode 4.)

These templates are not maintained anymore because SFML 2.0 will be out in the near future. If you want you can already get SFML 2 current dev version from github. You'll find some templates for Xcode 4 there.
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AlGorithm

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SFML with Xcode on OS X Lion
« Reply #4 on: January 03, 2012, 01:27:15 pm »
"in the near future" in January, February, March, ...?

Because I could just wait till then really.

OniLinkPlus

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SFML with Xcode on OS X Lion
« Reply #5 on: January 04, 2012, 02:45:37 am »
Quote from: "AlGorithm"
"in the near future" in January, February, March, ...?

Because I could just wait till then really.
When it's done. The main thing we were waiting for is done. It's looking like as soon as the new timing API and Laurent's "surprise" are ready, it'll be released. So within the month, I would think. Don't quote me on that, though.
I use the latest build of SFML2

Laurent

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« Reply #6 on: January 04, 2012, 07:52:44 am »
Quote
It's looking like as soon as the new timing API and Laurent's "surprise" are ready, it'll be released

Exactly.

But then I'll probably release a RC, and while people play with it I'll rewrite the tutorials. So expect a little more than one month maybe.
Laurent Gomila - SFML developer

AlGorithm

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« Reply #7 on: January 04, 2012, 10:58:24 am »
Wow! Thank you so much for replying guys! I'll just wait till then, yeah :) (Using C++ with SFML in Xcode :P)

And early congratulations on the 2.0 release ^^ :D

Thanks again :)

 

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