Is there anyway to set behaviour methods on a rectangleshape defining how the texture will be drawn? Perhaps setting your own texturecoords?
What I want to achieve is drawing a tiled texture on a single shape, something like setting texture coords to 0.25 instead of 1.
If this hasn't been implemented yet, it REALLY should. Why? it will allow me to draw thousands of tiles on a single shape, instead of thousands of tiles on, thousands of sprites/shapes. this would speed up my mapeditor SIGNIFICANTLY, as well as the game itself.