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Author Topic: Is it possible to draw FloatRects to the screen?  (Read 2571 times)

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dotty

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Is it possible to draw FloatRects to the screen?
« on: January 22, 2012, 07:34:31 pm »
As the title suggests, I'm using FloatRects for some collision detection. Is it possible to draw these to the screen so I can see their positions? I know I could simple copy the attributes of said FlaotRect then create a Shape, but I'm wondering if it's possible without the need of using Shape.

Thanks!

julen26

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Is it possible to draw FloatRects to the screen?
« Reply #1 on: January 22, 2012, 07:38:19 pm »
If you are using SFML 2 you can use sf::Vertex class. If not, I think that sf::Shape is the unique option (unless you use openGl directly).

Elgan

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Is it possible to draw FloatRects to the screen?
« Reply #2 on: January 22, 2012, 07:45:03 pm »
sf::RectangleShape
?

julen26

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Is it possible to draw FloatRects to the screen?
« Reply #3 on: January 22, 2012, 07:56:30 pm »
Quote from: "Elgan"
sf::RectangleShape
?


Omg, I have not noticed about that class until now :lol:
Sorry, anyway it's a sf::Shape based class.

dotty

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Is it possible to draw FloatRects to the screen?
« Reply #4 on: January 22, 2012, 08:21:46 pm »
but RectangleShape doesn't have the methods like Intersect and Contains though.

texus

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Is it possible to draw FloatRects to the screen?
« Reply #5 on: January 22, 2012, 08:35:26 pm »
Quote
but RectangleShape doesn't have the methods like Intersect and Contains though.

Just use your FloatRect for collision detection and create a RectangleShape from it when drawing:

Code: [Select]
sf::RectangleShape shape(sf::Vector2f(rect.Width, rect.Height));
shape.SetPosition(rect.Left, rect.Top);
window.Draw(shape);
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dotty

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Is it possible to draw FloatRects to the screen?
« Reply #6 on: January 22, 2012, 08:39:14 pm »
I guess that's the only way to do it. Ok, thanks.

 

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