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Author Topic: SetBlendMode in SFML2.0?  (Read 1714 times)

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ChonDee

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SetBlendMode in SFML2.0?
« on: January 22, 2012, 07:26:23 pm »
Hi,

I see that in 1.6 drawables have a SetBlendMode method, and I was trying to track this, or some alternative for it in the 2.0 documentation, but I didn't find anything. If I'm trying to call mySprite.SetBlendMode(...) currently it doesn't work.

Could someone help me out?

texus

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SetBlendMode in SFML2.0?
« Reply #1 on: January 22, 2012, 07:45:28 pm »
Take a look at the RenderStates.
This can be passed as the second parameter to your Draw function.
TGUI: C++ SFML GUI

ChonDee

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SetBlendMode in SFML2.0?
« Reply #2 on: January 22, 2012, 07:54:20 pm »
Quote from: "texus"
Take a look at the RenderStates.
This can be passed as the second parameter to your Draw function.


Thanks a lot, I got it to work now!