Is it possible? In 2.0 one loads a sf::Texture and draws that, but is there a way to do it in 1.6?
I'm new to all of it: graphics programming, opengl sfml, but i would like to learn. I did try to code with the 2.0 api, but stumbled on segfaults related to calling Bind(). (Everything was drawn fine, but program crashes on exit.)