hmm, i have a sprite taht can be moved via
_W_
ASD
then i have a view, its center is the sprite-position, so that my main char is always viewn;
so my sprites position can be more than window-width
i want the sprite to rotate when mouse is moved,
to get the vector Mouse-Pos -> SpritePos i would need absolute coords
or i need my sprites position as rtelative coords
at moment i casnnot try out , but is the piece of code missing?
sf::Vector2f MousePos = App.ConvertCoords(App.GetInput().GetMouseX(), App.GetInput().GetMouseY());