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Hmm but this runs a bit slow when I draw 2000 tiles per frame -.-Am I able to use this function with OpenGl itself and include it into the program??
Quote from: "Apprauuuu"Hmm but this runs a bit slow when I draw 2000 tiles per frame -.-Am I able to use this function with OpenGl itself and include it into the program??You can use OpenGL with the graphics package, but it'll slow down the speed of the Draw member of RenderWindow.This means that you will speed up your tile rendering performance, but slow down the rendering performance of everything else.However, SFML is faster at rendering sprites than most APIs like it; perhaps you are doing something wrong.