Thanks for your input. I will consider all of the recommendations to be resolved.
@eXpl0it3r
Work a bit on the soundeffects. They are now a bit to hard. You somehow have to create some kind of an ambient.
I don't have lot of choice here except what is offered as "free sound effect" i could find, and also they (somehow) need to be in same "mood".
Also i didn't find appropriate theme for this game, i choosed texture randomly (so to speak). It could be better if i first investigated what "type" of free resources i can find the most and then build the game around that.
Limit the FPS. It's not the same as setting vsync but it will take loads off the CPU.
What is common/best value to limit FPS? Do you think it should be on by default?
You've to integrate a solution for the problem when the ball is just about flying horizontally.
I got this same comment on the other forum too. I will try to reduce bounce angle and/or something else but it must not fell "unnatural". I will see with what i can came up with.
@StormWingDelta
The bricks take too many hits to kill. you need some one hitters in this and not just 2 to 4 hitters.
Yes, i miss "one-shoot-kill" brick.
I didn't meant this level to be "the 1st level", it takes a bit long to finish i know, but i intendent first to introduce all features i can and then for finish to add more levels, scale diffuculty, bricks types/placement, lives coun...
This game project is started just for practice, to see how am i handling in this situations, so far i am thinking of redesigning some parts as i am slowly but surely losing track for some things.
Thanks, i appreciate your time for testing.