Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Super Mario World SFML Remake (mini version)  (Read 10209 times)

0 Members and 1 Guest are viewing this topic.

statick

  • Newbie
  • *
  • Posts: 17
    • View Profile
Super Mario World SFML Remake (mini version)
« on: April 03, 2012, 05:43:02 am »
Hello everyone !
Here is my second sfml project. I have decided to create a simplified copy of super mario world. It is not finished, this is my first version that I had to do in a limited period of time for the school. I am planning to add more mechanics and options later :)

At the moment, the game is made of 4 levels playable on single player and local area network with a cable.

Levels are editable into text files that can be found into the project, same for enemies.

Multiplayer version has some bugs sometimes it misses a pack.

For the single player version there should not be major bugs , it happens some times on certain computer that gavity is messing up but on most of the computer it should be all good ! ;D

Here is the link to download it : http://dl.dropbox.com/u/20228028/SuperMarioWorldPortable.zip

Have fun and tell me what do you think about it ! :P

Also, the last level is pretty more difficult then the others haha  ;D

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Super Mario World SFML Remake (mini version)
« Reply #1 on: April 03, 2012, 06:08:26 am »
Technically, it looks amazing, but I just couldn't enjoy the gameplay itself, it didn't respond at all as expected and was too difficult to control :)

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
Re: Super Mario World SFML Remake (mini version)
« Reply #2 on: April 03, 2012, 10:25:28 am »
Interessting! :)
From where did you get the tiles and the level choose screen, or did you make them yourself?

Now you have to try to get the mario movement as close to the original, otherwise nobody will really enjoy it.
Maybe this post will help you: http://hypertextbook.com/facts/2007/mariogravity.shtml
There are a few bugs I've noticed:
  • If you jump and quickly change direction, you'll be able to move the mario character backwards.
  • If you stand one unit above and right the enemies will drop although you actually don't jump on them.
  • Boxes containing coins/mushrooms won't disappear after they have been emptied out.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

statick

  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: Super Mario World SFML Remake (mini version)
« Reply #3 on: April 03, 2012, 02:35:23 pm »
Thanks for review !
For the tiles, I have used the originial ones (that can be found on web) and mofidied them with photoshop.
For the movement, I wanted to do it but just didn't have time since it had to be done in a short period of time for school.

Davi

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: Super Mario World SFML Remake (mini version)
« Reply #4 on: April 03, 2012, 07:29:59 pm »
If I looked with normal eyes, I wouldn't say the project is good - But if you look with developer eyes, you know how hard it is to make something close to yours project.  ::) And if you are a beginner, it's even harder and involves more effort.

So, I will give some suggestions, and probably most of what I cite requires just one or two tweaks in the code. And please don't take me bad, if you consider my suggestions your project will get better.

The general problem about the project is that it's not loyal to the original mario. If that's not really what you intended, sorry. [Yes, I read the title and the part which says "remix". ]

First of all, at the menu screen, the font- It has a black background, and the letters are too spaced from each other, and that spacing is white. Why? Since you are also using .tff fonts, this doesn't make much sense.

Then, the fonts, again - You are mixing them and this doesn't look very good. Your "fonts" folder has 16 files - wow. Most projects use two fonts at all, that is, when they don't use a single one! Even if they are a really big project. Of course there's specific exceptions, though. Just like the sprites, fonts helps with the mood of the game - If you used Comic Sans MS and then a pixelated font(something like Courier), you know how it would end up.

The sprites - Looks like you mixed sources, that's what I can guess. The tiles are of good quality, but most enemy sprites and related misc are blurred. I also noticed that the images folder there's mixed image types, a small suggestion is that you use only .png for the sake of file size.

The movement - Mario is always running, why? There should be a specific key to enable that, if there's any running at all(which I suggest having). Also, sometimes jumping on enemies will rocket you up. I don't have any suggestions on how to fix this. You can also walk on air. While it's perfectly fine for a video game have air movement, the sprite here is of the walking mario. I suggest a falling mario sprite.

The items - There are a bit too much red mushrooms. There's also no item box.



That's it, I hope I have helped. Good luck!

CJ_COIMBRA

  • Full Member
  • ***
  • Posts: 112
    • ICQ Messenger - 13077864
    • View Profile
    • http://www.cjcoimbra.com
    • Email
Re: Super Mario World SFML Remake (mini version)
« Reply #5 on: April 04, 2012, 02:17:35 am »
I think the controls could use some fine tuning. Some times it´s hard to jump forward. I don´t remember how it was on the original game, but I am pretty sure it wasn´t like in yours. Other than that, it looks really nice! Great work!
CJ

Bocaj

  • Newbie
  • *
  • Posts: 32
    • View Profile
Re: Super Mario World SFML Remake (mini version)
« Reply #6 on: April 04, 2012, 02:28:08 am »
It doesn't work on macs.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
Re: Super Mario World SFML Remake (mini version)
« Reply #7 on: April 04, 2012, 10:16:49 am »
It doesn't work on macs.

I hate spamers.  >:(

Sure it doesn't run on a mac, since it's a windows release.

For the movement, I wanted to do it but just didn't have time since it had to be done in a short period of time for school.
I hope you're gonna change that sometime in the futur!  :)
« Last Edit: April 04, 2012, 10:23:07 am by eXpl0it3r »
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

statick

  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: Super Mario World SFML Remake (mini version)
« Reply #8 on: April 04, 2012, 02:14:19 pm »
Thanks for all the suggestion that will for sure help to make my project better !

For the fonts there are alot in the folder because I wanted to see what they looked like on the screen but in fact I only use 2 of them .

All other suggestions are in my oppinion great things to develop.

kaB00M

  • Full Member
  • ***
  • Posts: 101
    • View Profile
    • Caffeware
    • Email
Re: Super Mario World SFML Remake (mini version)
« Reply #9 on: April 04, 2012, 08:44:06 pm »
My 2 cents:
1. Top notch presentation. :)
2.  No Mario physics.  :(

By the way, did you make the level editor yourself?
At what resolution is the game running? Some objects seem small.



statick

  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: Super Mario World SFML Remake (mini version)
« Reply #10 on: April 05, 2012, 02:46:02 pm »
Quote
By the way, did you make the level editor yourself?
At what resolution is the game running? Some objects seem small.

Currently there are no level editors I didnt have time to build it but will be really easy to code since im using text files with numbers to create my maps.

There are no fix resolution , its fullscreen adjustment but I made it to allow 800X600.

 

anything