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Author Topic: Unsmooth movement/sprite remnants  (Read 1206 times)

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Marcus

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Unsmooth movement/sprite remnants
« on: April 01, 2012, 11:31:16 am »
Hello:

For some reason in SFML, fast moving objects look like they've been rendered multiple times. I know that I'm not rendering them multiple times, and when I take a screenshot I only see 1 image of the object. But to my eyes, it looks like a moving time-lapse photo. Then I look at old games like Contra and see fast moving objects that don't exhibit this.

What am I doing wrong?

Laurent

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Re: Unsmooth movement/sprite remnants
« Reply #1 on: April 01, 2012, 12:51:39 pm »
Have you tried to enable the vertical synchronization?
Laurent Gomila - SFML developer