i suggest you to finish your game first. anyway i don't think anyone will want to look into your images.
1) It's just crap - face it.
2) If you make angry birds or plans vs zombies. Nobody will even try to use your images as you'll sue them
Don't waste time and make your game. There's 1000s ways to learn c++ without that.
Because 1000s of people like you are wasting their time instead of making games - there are still almost no good games produced with sfml.
Ahhh, nothing like a good dose of internet hostility in the morning. Anyway, I respectfully disagree with your statement.
There are two reasons:
-I want to learn C++ too.
-I can't stand Python.
Besides, Ren'py is nothing more than SDL's functions exposed to the Python interpreter, with a few helper scripts to more complicated operations, isn't it?
Fair enough on the first two reasons. As for the third, I don't think you are giving Renpy enough credit. Granted, I haven't used it, but I've looked at some games made with it, and they seemed pretty polished - although I have no way of knowing how much was Renpy and how much was Python extensions. That said, your first two reasons are good, so don't think I'm trying to talk you out of writing your engine; I think it's a great idea, and I hope you do well with it. I was just curious. Anyway, if you run into any interesting issues or want someone to bounce ideas off, you can always shoot me a PM. I can't promise I'll be able to help, but I tend to be pretty good with conceptual issues and we're working on similar projects, so I might know something. Even if I can't help, it would still be interesting to see what you're doing (if you're comfortable sharing your code, that is. I would understand if you weren't).