So i downloaded the latest version and for once decided to take a look at the examples. Anyways I decided to try to render text onto a rendertexture. Anyways the code kept throwing the exception "Unable to read memory, this is often a sign other memory is corrupt...." on the line to draw text on the rendertexture.
RenderTexture targ
= new RenderTexture
(1000,
1000);targ
.Clear(Color
.White);targ
.Draw(myText
); //Here is the errortarg
.Display();So am I doing something wrong, or is this a bug?