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[SOLVED] Image rotation
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Topic: [SOLVED] Image rotation (Read 3329 times)
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nihohit
Newbie
Posts: 37
[SOLVED] Image rotation
«
on:
April 10, 2012, 11:00:38 am »
I'm working in SFML.net and I'm trying to create images from image tiles. Sometimes I need to rotate the tiles, and since I'm trying to create new images, and I can't do it on the Sprite level. I tried writing code to do it manually, but the code fails without an error message on the SetPixel command. Anyone got any idea why?
private
static
Image rotate270
(
Image temp
)
{
uint
maxY
=
temp
.
Size
.
Y
;
uint
maxX
=
temp
.
Size
.
X
;
Image val
=
new
Image
(
maxY, maxX
)
;
for
(
uint
x
=
0
;
x
<
maxX
;
x
++
)
{
for
(
uint
y
=
0
;
y
<
maxY
;
y
++
)
{
val
.
SetPixel
(
y, maxX
-
x, temp
.
GetPixel
(
x, y
)
)
;
}
}
return
val
;
}
private
static
Image rotate90
(
Image temp
)
{
uint
maxY
=
temp
.
Size
.
Y
;
uint
maxX
=
temp
.
Size
.
X
;
Image val
=
new
Image
(
maxY, maxX
)
;
for
(
uint
x
=
0
;
x
<
maxX
;
x
++
)
{
for
(
uint
y
=
0
;
y
<
maxY
;
y
++
)
{
val
.
SetPixel
(
maxY
-
y, x, temp
.
GetPixel
(
x, y
)
)
;
}
}
return
val
;
}
private
static
Image rotate180
(
Image temp
)
{
uint
maxY
=
temp
.
Size
.
Y
;
uint
maxX
=
temp
.
Size
.
X
;
Image val
=
new
Image
(
maxX, maxY
)
;
for
(
uint
x
=
0
;
x
<
maxX
;
x
++
)
{
for
(
uint
y
=
0
;
y
<
maxY
;
y
++
)
{
val
.
SetPixel
(
maxX
-
x, maxY
-
y, temp
.
GetPixel
(
x, y
)
)
;
}
}
return
val
;
}
«
Last Edit: April 12, 2012, 03:42:50 pm by nihohit
»
Logged
Laurent
Administrator
Hero Member
Posts: 32498
Re: Image rotation
«
Reply #1 on:
April 10, 2012, 11:09:45 am »
maxX - x == maxX when x == 0, and row maxX is invalid (the last one is maxX - 1). Same for Y.
Logged
Laurent Gomila - SFML developer
nihohit
Newbie
Posts: 37
Re: Image rotation
«
Reply #2 on:
April 10, 2012, 11:13:16 am »
OUCH. I feel really stupid for that.
Sorry for the hassle.
Logged
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[SOLVED] Image rotation