Is there any way to set a background color for an sf::Text object? I can't seem to find one in the documentation, but I may just be blind. If there's not, any recommendations on how to best fake it out? I'm tinkering with a pretty-console roguelike (see
Brogue for an example), and being able to set background colors on a string/character basis is sort of important.
I recognize that I could use a sprite sheet with the characters, but that just feels kludgey, especially when scaling comes in to play. I trust the font system to handle resizing much better than naive resizing of a sprite.