Hi,
Been having problems with v2 with my 2d tilemap code which draws to a renderTexture.
Have just learnt that its because the chipset on my laptop is an aging Intel that only supports OpenGL 1.4 and falls over when renderTextures are used.
I'd still like to be able to provide a solution that works for these older chipsets though.
So does anyone have examples of workarounds?
I've heard that vertex arrays can be used... does someone have a simple example of building one of these whilst loading a texture from file?
Thanks
Joe