well.. it obviously doesn't run stable anymore does it
It does run Warcraft 3, Guild Wars and SFML r651.
updating graphics drivers is a pretty safe thing to do. (i have never ever encountered errors in updating graphics drivers (though quite a few errors have been solved when doing this))
I've been through a lot of pain myself regarding drivers and driver installations and I have witnessed scary stories of friends about updating drivers so I have absolutely zero zip zilch interest in touching them again.
On the other hand... I want SFML to work...
*sigh* but then again since sfml is a 2d api one would expect it to run well on old hardware...
Yup, I'd hope so. And repeating myself (I must start sounding like a broken record) r651 works. So at some point something in SFML changed which causes a crash in "atioglxx.dll". I know it's not the fault of SFML because no OpenGL driver should ever crash but nevertheless there must be some relevant change in SFML. Maybe eventually it might be interesting to find out what that change is.
Anyway, back to optimistic ideas: some people in the official Neverwinter Nights forum (which is quite an old game, too, and which does use OpenGL, too) they say that at some point the "atioglxx.dll" of the Catalyst became "bugged" (something around Catalyst 4.3 or 4.4) and it helps to get the "atioglxx.dll" from Catalyst 4.2 (
only that file, not the whole driver!) and put that file in the application directory. This looks like a nice try since it doesn't mess around with driver
installations but only some file copying and so I might try that one out.
Funnily enough in the official AMD/ATI forums there is some similar suggestion with more modern games: "atioglxx.dll" from Catalyst 8.8 or 8.9 does crash while from Catalyst 8.7 or lower it does not crash.
But now for something completely different: does anybody of you intelligent guys have any idea
what gets ""inlined away"" (in r652...) and
why it gets ""inlined away"" and how I do proceed in debugging it?!?