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Author Topic: Sfml 2.0 how can i call a method a precise nomber of times each seconds?  (Read 1144 times)

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ayzed

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Let's say that i want to call the draw method less than other methods so i can have more cpu for those other methods like updating movement or collision,how can i do it?can i have a working exemple?
thanx in advance

eXpl0it3r

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sf::Clock clock;
while(window.isOpen())
{
    if(clock.elapsedTime().asSeconds() >= 1.f)
    {
        // Do your stuff every second.
        clock.reset();
    }
}
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