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Author Topic: Smoothly rendered vertexArrays?  (Read 3640 times)

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Vovosunt

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Smoothly rendered vertexArrays?
« on: May 01, 2012, 09:29:49 pm »
I was doing this http://drilian.com/2009/02/25/lightning-bolts/ using vertexArray for rendering, but I ran into a problem: vertexArrays don't seem to render smoothly.

Is there any way to fix this?

Laurent

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Re: Smoothly rendered vertexArrays?
« Reply #1 on: May 01, 2012, 09:39:25 pm »
What do you mean? Anti-aliased? Anti-aliasing must be enabled globally when you create the window (in the context settings).
Laurent Gomila - SFML developer

Vovosunt

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Re: Smoothly rendered vertexArrays?
« Reply #2 on: May 01, 2012, 10:08:15 pm »
Precisely.
I tried using context setting, but it didn't seem to work. VertexArray stayed alialised.

Vovosunt

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Re: Smoothly rendered vertexArrays?
« Reply #3 on: May 01, 2012, 10:32:52 pm »
Nevermind, fixed it.
It seems I just had to setSmooth to true on the texture itself.

But thanks anyway :)

Jove

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Re: Smoothly rendered vertexArrays?
« Reply #4 on: May 01, 2012, 10:44:17 pm »
Dang, that's a nice effect!  :)
{much better code}

Lo-X

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Re: Smoothly rendered vertexArrays?
« Reply #5 on: May 01, 2012, 10:53:59 pm »
Amazing oO

Vovosunt

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Re: Smoothly rendered vertexArrays?
« Reply #6 on: May 04, 2012, 01:51:25 am »
Nevermind, fixed it.

Or not. I can't seem to turn on the antialiasing.
I'm setting up the window as follows:
sf::RenderWindow window(sf::VideoMode(1024,512),"Lights Test",sf::Style::Default,sf::ContextSettings(0,0,4,2,0));

But everything is still aliased.

Any idea on what am I doing wrong?

Laurent

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Re: Smoothly rendered vertexArrays?
« Reply #7 on: May 04, 2012, 08:01:09 am »
You said that texture smoothing solved your problem, and now you're trying to enable anti-aliasing. Would you mind explaining what happened in the meantime?

And we still don't know what you want: anti-aliasing (smooth edges) or texture smoothing (smooth textured pixels).

By the way, if you're on Linux, anti-aliasing is broken (see the issue tracker).
Laurent Gomila - SFML developer

Vovosunt

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Re: Smoothly rendered vertexArrays?
« Reply #8 on: May 04, 2012, 01:14:38 pm »
Actually, I wanted both, smooth textures and antialiasing.
But mostly antialiasing, because smoothing the texture makes it really blurred out(works well when the sprite is rotated, but otherwise doesn't look too good).