Sorry for this question, but I'm trying to figure how to port my xna fighting game engine, and I'm suffering with some view issues.
Someone knows if that's possible to do this?
The blue shape represents the shadow I want to make, it's composite by 2 sprites: The girl and the katana. But I can't scale the sprite group to make the shadow. (anyway, I can't flip too!, but whatever, there are an easy way to flip horizontally, because there's no scale. But for example, the katana is rotated... so, there are a lot of problems to do that. )
I've create my own software to create animations and bind objects to characters, but now, I can't scale a group of sprites from the SPRITE center point. I need find a way to do this... I currently try to change the view size, but I can't do because I don't figure how to scale from the character's axis.
I'm using all my freetime to port my fighting engine from Xna, but, really I don't want to have to use Tao.OpenGl and create my own renderer only for this very simple limitation. If there are a way to do what I want (no matter if it's a complicated way), please, tell me how can I do.