Welcome, Guest. Please login or register. Did you miss your activation email?

Poll

Is this a good game idea?

Yes
1 (100%)
Sorta
0 (0%)

Total Members Voted: 1

Voting closed: March 21, 2012, 05:45:24 pm

Author Topic: Game: survival , creative , multiplayer  (Read 4921 times)

0 Members and 1 Guest are viewing this topic.

JohnB

  • Newbie
  • *
  • Posts: 9
    • View Profile
Game: survival , creative , multiplayer
« on: March 21, 2012, 05:45:24 pm »
I am making a game apart of a scholarship. The rules are to create a game and all developers be credited. I figured this would be a fun project too and have already got it planned out.

It is multplayer based and the game is played as so.

The player will have so much time to gather resources and build a fortress with his/her teammates. After said time the team will lose build mode and fight the other team. Users will use guns, magic, and other weapons/gear.

During the war time terrain/forts can be damaged by stray fire/explosions. Winning team gets money and can buy perks/weapons/vehicles.

For this project I am taking on a small team of anyone who can properly use the library given they actually want to have some experience from it. We will learn together but I do expect members of the team to better themselves.

JohnB

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: Game: survival , creative , multiplayer
« Reply #1 on: March 26, 2012, 01:13:04 am »
http://www.youtube.com/watch/?v=cl_Wt_azr_4

That is a link to the video of my map system so far. The map is just a quick thrown together map. The grass falls if no block is under it at 1 block every 1.5 seconds. Sorry I used hypercam to record so its all thrown off. Anyways, the grass's falling property is only present on the test. It will actually be a property of sand. I also am using a Update every second method right now, but it is only temporary. In the next update the game will only update blocks that are being affected or are adjacent to affected blocks.

JohnB

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: Game: survival , creative , multiplayer
« Reply #2 on: March 28, 2012, 11:54:57 pm »
I have picked up a few helpers and one artist now. I would say the first playable release will be in august, showcasing the player movement and what not.

I am also building a simple webserver into the game. I understand how to develop web pages(html/javascript/php/mysql) and all but not so much about what I should include in the headers of webpage. So far I find the only important part to be the content type and length.

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Game: survival , creative , multiplayer
« Reply #3 on: March 29, 2012, 02:50:21 am »
It sounds interesting, and i wanted to vote in the poll and give some feedback, but I think you need more texts/graphics to explain your idea before its actually, well, an idea.

Why don't you tell a bit more about your game? Not the basic concept, but details :)

JohnB

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: Game: survival , creative , multiplayer
« Reply #4 on: April 10, 2012, 10:43:50 pm »
Will do as soon as I get to a computer i am using a android.

stoney153

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Game: survival , creative , multiplayer
« Reply #5 on: May 11, 2012, 09:33:45 pm »
It sounds like a nice concept, it sounds similar to Dungeon Defenders (with a bit of Minecraft thrown into it!) :) but I agree with DevilWithin, it'd be nice to see more info!

 

anything