I am trying to make an array of rendertextures using vectors (with SFML 2.0), but I am getting some odd errors involving:
sf::NonCopyable& sf::NonCopyable::operator=(const sf::NonCopyable&)' is private
Is using a vector not possible for what I am trying to do? Below is a minimal example that reproduces the errors:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow App(sf::VideoMode(800, 600), "RenderTexture");
///Number of chunks along the x and y axis of the map
int NumberOfChunks = 3;
///Vector for the rendertexture
std::vector<sf::RenderTexture> bg; bg.resize(NumberOfChunks * NumberOfChunks);
///Create the size of the rendertexture
for(int i = 0; i < NumberOfChunks * NumberOfChunks; i++) bg[i].create(3, 3);
///Some code here that assigns stuff drawn to the rendertextures
///Display the rendertextures
for(int i = 0; i < NumberOfChunks * NumberOfChunks; i++) bg[i].display();
///Assign the rendertextures to sprites
std::vector<sf::Sprite> WorldChunk; WorldChunk.resize(NumberOfChunks * NumberOfChunks);
///Some code here the positions the sprites
while (App.isOpen())
{
sf::Event Event;
while (App.pollEvent(Event))
{
if (Event.type == sf::Event::Closed)
App.close();
}
App.clear();
///Display the sprites
for(int i = 0; i < NumberOfChunks * NumberOfChunks; i++) App.draw(WorldChunk[i]);
App.display();
}
return EXIT_SUCCESS;
}