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Author Topic: FPS oddity  (Read 1291 times)

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vro

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FPS oddity
« on: June 03, 2012, 05:39:36 am »
When I test my game on my laptop, it gets ~500 fps in SML but moves at a crawl, sprites don't move as fast as they normally and everything lags even though (fraps) says the fps are high.
However if I set a framerate such as Window.setFrameLimit(60) everything runs smoothly like it would on my desktop (without a limit).

Any idea why this strange behavior would be occuring?