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Author Topic: _Prot0 - 2d Engine  (Read 4301 times)

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Nybble

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_Prot0 - 2d Engine
« on: May 16, 2012, 09:50:46 pm »
Hello there every one,

I just wanted to share this with you, it is an engine I am working on right now, well actually I had worked on a very similar one before with SDL, but it was not nearly as good as this one is right now. I had to code everything from scratch after trying to switch from SDL to SFML and after getting a lot headaches I finally decided to just do it from scratch and I'm glad I did.

This is a simple 2d engine with basic collision detections ( bounding box, but I added my own things to make it really precise), tile maps, scrolling camera etc. Right now I'm in the process of creating enemy classes etc, I also use my own tile map editor, I will show a video of that soon, and I will be releasing the map editor + source code soon.

By the way, great job on such an awesome library Laurent.

Video 1:


Video 2:


Video3:
« Last Edit: May 18, 2012, 02:46:43 am by Nybble »

N1ghtly

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Re: _Prot0 - 2d Engine
« Reply #1 on: May 17, 2012, 01:02:30 pm »
Looks good so far, is the library open source?
Also, are you making an engine specifically for platformers?

Nybble

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Re: _Prot0 - 2d Engine
« Reply #2 on: May 17, 2012, 03:26:19 pm »
It is generally for plat former but you can use it for more than that, I can easily make an rpg with no problem,  I will be releasing it when it is nearly complete, and when I get rid of most bugs ( soon ), I will be releasing the tile map editor first and it will be open source obviously.

There is a third video now, showing enemies at work.
« Last Edit: May 18, 2012, 02:47:23 am by Nybble »

game_maker

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Re: _Prot0 - 2d Engine
« Reply #3 on: June 28, 2012, 10:10:00 pm »
Really, looks good.
Open source is better.
When you finish the project? You have any idea?

Goodbye!