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sfMouse_getPosition with sfRenderWindow*?
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Topic: sfMouse_getPosition with sfRenderWindow*? (Read 7418 times)
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nulloid
Full Member
Posts: 134
sfMouse_getPosition with sfRenderWindow*?
«
on:
May 01, 2012, 12:46:09 pm »
I have an sfRenderWindow*, but sfMouse_getPosition() wants an sfWindow*. I couldn't find any method to make/get an sfWindow* from an sfRenderWindow* without modifying the source. Is there an orthodox (and fast) method, or should I just hack CSFML?
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nulloid
Full Member
Posts: 134
Re: sfMouse_getPosition with sfRenderWindow*?
«
Reply #1 on:
May 01, 2012, 12:52:41 pm »
Hm... trying casting from sfRenderWindow* to sfWindow*. I'll write the results here once I'm finished.
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eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: sfMouse_getPosition with sfRenderWindow*?
«
Reply #2 on:
May 01, 2012, 01:02:57 pm »
If you'd use SFML with C++ it wouldn't matter since
sf::RenderWindow
is inherited from
sf::Window
.
I'm just curious what's the advantage of using C instead of C++?
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nulloid
Full Member
Posts: 134
Re: sfMouse_getPosition with sfRenderWindow*?
«
Reply #3 on:
May 01, 2012, 01:30:01 pm »
Ok, it works that way ^^
Well, I want to write a game in Haskell using SFML. So I make the rendering engine, keyboard and mouse handling and sound in sfml using C, because Haskell interfaces better with C, then with C++.
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Laurent
Administrator
Hero Member
Posts: 32498
Re: sfMouse_getPosition with sfRenderWindow*?
«
Reply #4 on:
May 01, 2012, 06:32:00 pm »
In fact there should be overloads for sfRenderWindow, I forgot to implement them. There's no clean workaround, any attempt to cast types produces undefined behaviour.
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Laurent Gomila - SFML developer
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