I have built Windows and Mac versions of my SFML (1.6) based game. I have a lot of experience with PC development but I'm new to Macs.
The PC version is about 70 megabytes before compressing into a Setup EXE.
66 of this is game media (sounds, sprites etc).
The Mac version is 129 megabytes (APP file).
The Resources folder containing the game media is 69 megabytes.
I have traced the difference into the Frameworks folder, in particular the OpenGL.framework. One of the files in there (LibLLUMContainer.dylib) is 53 megs.
I also noticed that the frameworks folder contains header files.
Have I done something wrong in the XCode configuration?
Sorry if this has been covered elsewhere on the forum but I searched and couldn't spot anything. It's quite hard to know what to search for.
Thanks in advance.