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Author Topic: Begginer :( having problems with open gl  (Read 1709 times)

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edumoette

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Begginer :( having problems with open gl
« on: July 10, 2012, 02:59:04 am »
Been trying to follow the open gl tutorial. I copied this code down and analyzed it. I got these same errors when i copied it myself, so i decided to copy it off of the tutorial and i got the same two errors. What am i doing wrong?
Errors:

"
-------------- Build: Debug in SFML ---------------

Linking console executable: bin\Debug\SFML.exe
obj\Debug\main.o: In function `main':
C:/Users/Owner/Desktop/Everything C++/main.cpp:29: undefined reference to `glViewport@16'
C:/Users/Owner/Desktop/Everything C++/main.cpp:34: undefined reference to `glClear@4'
collect2: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 1 seconds)
2 errors, 0 warnings
"


Here is the copy.paste code.
Code: [Select]
#include <SFML/Window.hpp>
#include <SFML/OpenGL.hpp>

int main()
{
    // create the window
    sf::Window window(sf::VideoMode(800, 600), "OpenGL", sf::Style::Default, sf::ContextSettings(32));
    window.setVerticalSyncEnabled(true);

    // load resources, initialize the OpenGL states, ...

    // run the main loop
    bool running = true;
    while (running)
    {
        // handle events
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
            {
                // end the program
                running = false;
            }
            else if (event.type == sf::Event::Resized)
            {
                // adjust the viewport when the window is resized
                glViewport(0, 0, event.size.width, event.size.height);
            }
        }

        // clear the buffers
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        // draw...

        // end the current frame (internally swaps the front and back buffers)
        window.display();
    }

    // release resources...

    return 0;
}

G.

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Re: Begginer :( having problems with open gl
« Reply #1 on: July 10, 2012, 04:19:19 am »
Have you linked what needs to be linked?

You will then need to link your program to the OpenGL library. Unlike what it does with the headers, SFML can't provide a unified way of linking OpenGL. Therefore, you need to know which library to link to according to what OS you're using ("opengl32" on Windows, "GL" on Linux, etc.). Same thing for GLU, in case you use it too: "glu32" on Windows, "GLU" on Linux, etc.

edumoette

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Re: Begginer :( having problems with open gl
« Reply #2 on: July 10, 2012, 08:27:39 am »
I did see that part. I couldnt find any files named opengl32 so i just assumed it was already linked. Was i wrong?

Laurent

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Re: Begginer :( having problems with open gl
« Reply #3 on: July 10, 2012, 08:32:32 am »
OpenGL libraries are shipped with the compiler. Don't try to find the files, just add them to your linker settings.

In case you don't know exactly how to do that, don't hesitate to use Google. It has millions of useful links for such a simple task ;)
Laurent Gomila - SFML developer