What wat?
Since you (for some reason) refuse to use normal project settings, you'll just have to define SFML_STATIC before you include any SFML headers, e.g.:
#define SFML_STATIC
#include <SFML/Graphics.hpp>
// ...
int main()
{
sf::RenderWindow(sf::VideoMode(1024, 768), "Hello World");
// ....
}