If I do this:
sf::Font font;
// Create the main rendering window
sf::RenderWindow App(sf::VideoMode(800, 600, 32), "Ballspiel");
// Load font file on disk
if (!font.LoadFromFile("font/Videophreak.ttf"))
return EXIT_FAILURE;
sf::String buftext ("Hello!", font, 15);
my program crashes.
What's wrong? (the fontfile is in the correct place for loading)