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Author Topic: I have a problem with "draw" [SOLVED]  (Read 1799 times)

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exafi

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I have a problem with "draw" [SOLVED]
« on: July 27, 2012, 12:11:41 pm »
Hi, i have the next problem,
I copy a image of size 64*64, Pero se copia la imagen y el demás espacio de la ventana se estropea.

I here get a video.



The duration of the video is 0:38 seconds

Code.
main.cpp
#include <iostream>
using namespace std;
#include "game.hpp"
int main(int argc,char *argv[]){
    Game g(640,480,"Team D source enginer");
    return 0;

}
game.cpp
#include "game.hpp"
Game::Game(int w,int h,char *t){

    // DECLARACIONES

    myWindow = new sf::RenderWindow(sf::VideoMode(w,h,32),t);
    myEvent = new sf::Event;
    myNameWindow = new char;
    GameMap *Map = new GameMap;
    GameLevel *Level = new GameLevel(*Map);
    GameKey *Key = new GameKey(*myWindow,*myEvent,*Level);
    // DEFINICION
    myNameWindow=t;
    Map->Create("data/level1.txt");
    // METODOS
    cout << "Ventana "<<t << " creada.\n";


    while(1){
        myWindow->clear(sf::Color(255,0,0,133));
        Map->State();
        Key->State();
        Level->State(*myWindow);
        myWindow->display();
    }
}
Game::~Game(){
    delete myWindow;
    delete myNameWindow;
}
game.hpp
#ifndef _game_
#define _game_
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include "gamelevel.hpp"
#include "gamemap.hpp"
#include "gamekey.hpp"
using namespace std;
class Game {
    public:
        Game(int w,int h,char *t="Window test");
        ~Game();
    private:
        sf::RenderWindow *myWindow;
        sf::Event *myEvent;
        char *myNameWindow;

};

#endif
 
gamemap.cpp
#include "gamemap.hpp"

GameMap::GameMap(){
    FileConfig = new char[100];
    IMap = new sf::Image;
    SMap = new sf::Sprite;
    TMap = new sf::Texture;
    NameMap = new char[100];
    TileMap = new sf::Image;
    NameTileMap = new char[100];
    TTileMap = new sf::Texture;
    STileMap = new sf::Sprite;

}
GameMap::~GameMap(){
    delete[] FileConfig;
    delete IMap;
    delete SMap;
    delete TMap;
    delete[] NameMap;
    delete TileMap;
    delete[] NameTileMap;
    delete TTileMap;
    delete STileMap;
}
void GameMap::Create(char *t){
    int smx,smy,st;
    FileConfig=t;
    ifstream file(FileConfig);
    file >> NameMap;
    file >> NameTileMap;
    file >> SizeTile;
    /*file.close();
    file.open(NameMap,ios::in);*/

    file >> SizeMapX;
    file >> SizeMapY;
    for(int y=0;y<SizeMapY;y++){
        for(int x=0;x<SizeMapX;x++){
            file >> StructMap[y][x];
        }
    }
    file.close();
    TileMap->loadFromFile(NameTileMap);
    SizeTileMapX=TileMap->getSize().x/(SizeTile);
    SizeTileMapY=TileMap->getSize().y/(SizeTile);
    for(int i=0,y=0;y<SizeTileMapY;y++){
        for(int x=0;x<SizeTileMapX;x++,i++){
            StructTileMap[i].x=x*(SizeTile);
            StructTileMap[i].y=y*(SizeTile);
        }
    }
    IMap->create(SizeMapX*(SizeTile),SizeMapY*(SizeTile));
    for(int y=0;y<SizeMapY;y++){
        for(int x=0;x<SizeMapX;x++){
            IMap->copy(*TileMap,x*(SizeTile),y*(SizeTile),sf::IntRect(StructTileMap[StructMap[y][x]].x,StructTileMap[StructMap[y][x]].y,32,32));
        }
    }
    TMap->loadFromImage(*IMap);
    SMap->setTexture(*TMap);
    IMap->saveToFile("save/screen01.png");
}
sf::Sprite GameMap::GetSprite(){
    return *SMap;
}
void GameMap::Draw(sf::RenderWindow &a){
    a.draw(*SMap);
}

void GameMap::State(){
    cout << IMap->getSize().x << " "<< TMap->getSize().x << " "<<endl;
}
 
gamemap.hpp
#define _gamemap_
#include <iostream>
#include <fstream>
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
using namespace std;
class GameMap {
    public:
        GameMap();
        ~GameMap();
        void Create(char*);
        sf::Sprite GetSprite();
        void Draw(sf::RenderWindow &a);
        void State();//For test
    private:
        char *FileConfig;
        sf::Image *IMap;
        sf::Sprite *SMap;
        sf::Texture *TMap;
        sf::Image *TileMap;
        sf::Texture *TTileMap;
        int StructMap[100][100];
        sf::Vector2i StructTileMap[100];
        int SizeMapX;
        int SizeMapY;
        char *NameMap;
        char *NameTileMap;
        int SizeTileMapX;
        int SizeTileMapY;
        int SizeTile;
        sf::Sprite *STileMap;
};
#endif
 
gamelevel.cpp
#include "gamelevel.hpp"

GameLevel::GameLevel(GameMap &m){
    NameLevel = new char;
    Map= new GameMap;
    Map= &m;
}
GameLevel::~GameLevel(){
    delete NameLevel;
    delete Map;
}
void GameLevel::SetLevel(char *t){
    NameLevel=t;
    Map->Create(NameLevel);
}
void GameLevel::State(sf::RenderWindow &w){
    Map->Draw(w);
}
 
gamelevel.hpp
#ifndef _gamelevel_
#define _gamelevel_
#include <iostream>
#include "gamemap.hpp"
using namespace std;
class GameLevel {
    public:
        GameLevel(GameMap &);
        ~GameLevel();
        void State(sf::RenderWindow &);
        void SetLevel(char *);
    private:
        char *NameLevel;
        GameMap *Map;
};
#endif
 
gamekey.cpp
#include "gamekey.hpp"
GameKey::GameKey(sf::RenderWindow &w,sf::Event &e,GameLevel &l){
   myEvent=&e;
   myWindow=&w;
   myLevel=&l;
}
GameKey::~GameKey(){
    delete myEvent;
    delete myWindow;
}
void GameKey::State(){
    myWindow->pollEvent(*myEvent);
    if(myEvent->type == sf::Event::KeyPressed && myEvent->key.code==sf::Keyboard::Escape){
        myWindow->close();
    }
    if(myEvent->type == sf::Event::KeyPressed && myEvent->key.code==sf::Keyboard::A){
        myLevel->SetLevel("data/level2.txt");
    }
    if(myEvent->type == sf::Event::KeyPressed && myEvent->key.code==sf::Keyboard::S){
        myLevel->SetLevel("data/level1.txt");
    }
}
 

gamekey.hpp
#ifndef _gamekey_
#define _gamekey_
#include <iostream>
using namespace std;
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include "gamelevel.hpp"
class GameKey {
    public:
        GameKey(sf::RenderWindow &w,sf::Event &t,GameLevel&);
        ~GameKey();
        void State();
    private:
        sf::Event *myEvent;
        sf::RenderWindow *myWindow;
        GameLevel *myLevel;
};
#endif
 
« Last Edit: July 27, 2012, 02:42:04 pm by exafi »

slotdev

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Re: I have a problem with "draw"
« Reply #1 on: July 27, 2012, 12:13:34 pm »
Video is no good for us. Can we see some code??
SFML 2.1

exafi

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Re: I have a problem with "draw"
« Reply #2 on: July 27, 2012, 12:19:51 pm »
Video is no good for us. Can we see some code??

Yes. ;)

you have tried?

SOLVED WITH SMap->setTextureRect(sf::IntRect(0,0,IMap->getSize().x,IMap->getSize().y));
« Last Edit: July 27, 2012, 02:42:22 pm by exafi »