How do these two work together in a RenderWindow, mainly:
1. If both were called, is the limit used the the smaller/bigger one of them two, or one that was put on the screen with last call or something else?
2. Is there a way to get max fps that these two permit RenderWindow to have?
3. If setVerticalSyncEnable(true) is called first, then setFramerateLimit(x) with x being smaller than max fps permitted by vertical sync and then setFramerateLimit(0) is called, is limit now again what vertical sync permits or there is no limit at all?