I'm using SFML 2.0-rc, windows 7, and visual studio 2010.
My character is on a tile map. When I hit 'W', he goes up, but obviously he goes from the bottom tile to the top instantly with no animation.
Does anyone have any suggestions for animating his climb from the bottom tile to the top that doesn't interrupt the game being real time?
My tile map uses a char array, so I can't figure it out because I can't set values inbetween numbers (ie. 1, 1.2, 1.3, ect..) I can only do 1, 2, 3 which is jumpy.