Is there an equivalent to sf::Drawable::TransformToLocal(const sf::Vector2f&) in SFML 2? If not, what exactly does it do? It seem simple enough by the name. Is it correct to assume that it takes the global coordinates supplied and returns the coordinates relative to the origin of the given sprite? I'm porting something over from SFML 1.6 (which I've never used). Thanks!
Edit: I figured it out, it's fairly simple: Sprite.getInverseTransform().transformPoint(sf::Vector2f(x, y))