So I want to get into 3D graphics, and after a few weeks of studying and writing a little 3D engine using a shit ton of matrix mathematics and SFML 2; I feel that I am finally ready to make the switch over to OpenGL. So my "mentor" if you will who has pretty much taught me how to program wrote some tutorial code for me in SFML 1.6.
(Here are the first two tutorials):
http://pastebin.com/u8zzhggQhttp://pastebin.com/Qwv7mz7iAfter switching the SFML 1.6 code over to SFML 2, I compiled to check the results. Everything apparently compiled correctly but the windows don't draw anything like they're supposed to. They only fade from black to white, then white to black and so on and so forth. After asking my "mentor" he said he had no idea, and that it probably had something to do with SFML 2. So here I am, asking the true SFML experts what might possibly be wrong.
Thanks for at least taking the time to read this!
++ZAID++