Hello there! I've been using SFML in the last couple of weeks, and I had no problems up until today.
I'm trying to learn OpenGL, so I started a project from scratch with the SFML2.0 template, I add the libraries to the search path, but then I get a bunch of linker erros:
Undefined symbols for architecture x86_64:
"sf::RenderWindow::RenderWindow(sf::VideoMode, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, unsigned int, sf::ContextSettings const&)", referenced from:
_main in main.o
"sf::Font::loadFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from:
_main in main.o
"sf::Music::openFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from:
_main in main.o
"sf::String::String(char const*, std::__1::locale const&)", referenced from:
_main in main.o
"sf::Texture::loadFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, sf::Rect<int> const&)", referenced from:
_main in main.o
ld: symbol(s) not found for architecture x86_64
I've been looking around for the past hour, without being able to do anything.
This is on XCode 4.5, OSX 10.8.2.
Any help is REALLY appreciated, thanks in advance!