Hello everyone, first post on these forums for me..
Anyways, I'm developing a game, and I'll be using Box2D in it. My original master plan was to let users add content with a simple configuration file and textures and whatnot. However, to accomplish this, I'll need to shape the Box2D polygons to the shape of the non-transparent part of each texture.. Has anyone ever done this? I'm not sure it would be the most efficient of all things, but it would be really useful to know if it's possible, and to get some tips..
Thanks in advance!
Aster
P.S: I have absolutely no idea where to post this, so I posted it in the place that seemed like the most vague of the all to me.