Good evening guys,
I have an isometric tilemap (100x100 tiles) and I already split the map into 16 super-chunks, which have 25 chunks, which again have 25 tiles. The problem is, that the frametime is not as high as I expected it to be.
So my questions are:
Is there any way to improve the frametime? Is the way I handle the map a good one?
I think I read something about rendering directly with OpenGl, but I forgot where... Is this a solution?
Should I handle the map different? If yes, how?
Or is this already the most efficient way and it can't get optimized?
Greetings, Geheim!