To explain my topic a bit better: Is there anyway to have a section of code which goes much faster than the rest of SFML?
I would like to change my project to have two loops: one drawing loop which is "only" called 40 times per second, so that the visual portion of the game has 40 fps, and a update/calculation loop which runs at a higher speed (say 70-80 times per second).
Is there any easy way to do this, is it impossible with sfml or is it possible but I just have to code it myself?