Oh crap this isnt the help forum! Feel free to move this then.
Anyway, Yes i played around with what I believe to be every possible combination of cMake and VS12 settings.
For cMake, i tried both NMake and VS12 project files with SFML_USE_STATIC_LIBS checked (and BUILD_SHARED_LIBS unchecked).
With my Project, I had SFML_STATIC defined, linked to the proper static SFML libs, had /MT for the runtime library when compiling both SFML and my project. The interesting thing was in VS2010 I was compiling with runtime DLLs (/MD) and using a static SFML build and everything worked. I suspect the C++11 specs no longer allow that.
Anyway, since the dynamic DLLs work this isn't urgent, just confusing. I can post the command lines I you would like.