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Author Topic: How does the timers/clocks work?  (Read 1519 times)

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Assassinbeast

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How does the timers/clocks work?
« on: October 24, 2012, 01:03:26 am »
Hi everybody :)

I dont really understand the timers/clocks. I just want my game to be on 60 fps on any computer.
In Allegro, it was very very easy.... just make a variable, start it and wupti... its 60 fps.

But in SFML it seems a little more confusing to me.

i looked at the tutorial here:
http://www.sfml-dev.org/tutorials/2.0/system-time.php

But i didn't really understand it :(

Hope someone helps
thanks!!!!  ;D

FRex

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Re: How does the timers/clocks work?
« Reply #1 on: October 24, 2012, 01:05:47 am »
http://www.sfml-dev.org/tutorials/2.0/window-window.php
in controlling the framerate section.. can't imagine it being any simpler..
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eXpl0it3r

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AW: How does the timers/clocks work?
« Reply #2 on: October 24, 2012, 01:35:45 am »
How about window.setFramerateLimit(60);? ;)
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Assassinbeast

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Re: How does the timers/clocks work?
« Reply #3 on: October 24, 2012, 01:57:43 am »
Thanks for help!!! that was easy  ;D

 

anything