DOT ARENAMy project is actually for a "Senior project" at school. Development started about half a year ago, and i'm trying to finalize it for presentation at the end of this school year.
I am, admittedly, a very amateur programmer and this project has been limited by that (Graphics!).
Here's the essential gameplay :
You are a
dot, You fight
dots.
Enter, Dot arenaWhen you start you must pick a mode, this mode determines the speed at which the AI takes it's turns. You must also pick a class, this class determines things like your starting stats (Max Health, Pistol Range, Bomb Radius, Max Rage) and your skill. Finally, you start in town.
Every time you move to a new square on the world map you increase the difficulty of the square you were just in
Playerto use your skill you must build and use rage, to build rage you must kill.
The Pistol is an infinite ammo, power 1 gun with a limited (but upgradable!) range.
The Ion Cannon is a range 8, power 3 gun which deducts from the player's health
The Rifle is an unlimited range, power 1 gun with limited ammo
The bomb is an infinite ammo weapon, upgradable radius, place and detonate
Other items you can find are health kits, armor, and "Packs".
You can carry 5 packs at once and equip 2. Once you equip a pack you cannot remove it,
all packs will be unidentified upon retrieval, you must pay a fee to identify them
All fees, (Upgrading stats, identifying kits, buying consumables) are payed for with your score
Enemy DotsBomb :
Moves 1 square per turn, has 1 health, explodes for 2 damage upon impact
Tank :
Moves 2 squares per turn, has 2-4 health, Hits for 4 damage every turn
Ambusher :
Disguises as environment, does not move and can't be shot, will run away after it has fired a few times
Thats my game in a nutshell
here is it's facebook page
http://www.facebook.com/DotArenaI'll be updating that page with more pictures soon.
here is the download link :
http://www.mediafire.com/?pi6tjo47b8dzu87