Hi
What I want to do is a view with the shape of a polygon, so that I can cut the screen however I'd like with as many cameras I'd like (mainly for split-screen multiplayer games, but does have other uses).
I think there is currently no clean way to do this. I know I can create a RenderTexture, draw on it, then draw a vertex array using the texture, but having a better way to do this would be good.
From what I've seen, I think there is an issue on the tracker for "clipping masks" that would solve this. Is that right? What is the status on that?
Thank you very much.