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Author Topic: Is There A Work-Around For Big Joystick BUG ?  (Read 1711 times)

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JeZ-l-Lee

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Is There A Work-Around For Big Joystick BUG ?
« on: February 03, 2009, 11:42:46 pm »
Is There A Work-Around For Big Joystick BUG ?


Hi,

Killer library!
Migrating from SDL to SFML now,
developing a new 2-d game engine.

Made a demo,
but on Windows and USB joystick plugged in,
the demo wont run.

SFML locks when a USB joystick in plugged in.
Is there a work-around for this (besides unpluging joystick)??


Thanks


JeZ+Lee
SLNTHERO@aol.com
Silent Hero Productions(R)
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JeZ+Lee
Silent Hero Productions(R)
Video Game Design Studio

http://www.SilentHeroProductions.com

Laurent

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Is There A Work-Around For Big Joystick BUG ?
« Reply #1 on: February 04, 2009, 07:52:09 am »
It's already fixed.
Download the current revision from SVN and recompile SFML.
Laurent Gomila - SFML developer

 

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