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Author Topic: When rendering a sprite, it's antialiased. I need it aliased. How can I do this?  (Read 1462 times)

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Plazmotech

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Hi. I'm making a game that involves pixels. When I display a sprite, it becomes antialiased (all fuzzy). How can I make it aliased (sharp) like the actual .png is? Thanks!

Jebbs

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TextureName.setsmooth(false);

Edit:
Just wanted to let you know the documentation is very well done. You could have found this answer very easily there. :P
« Last Edit: December 22, 2012, 09:02:42 am by Jebbs »
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Nexus

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By the way, the smooth filter is disabled in SFML 2 by default. I recommend SFML version 2, it's maintained and has a lot more features and less bugs.
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