Hello,
First of all, I'm finding SFML to be an excellent API -- but I seem to be having FPS / performance issues.
FPS is fine (60) when drawing one sprite -- adding another sprite reduces it to about 50, another sprite reduces it again and so on and so on.
The relevant code:-
Declaration of Texture and Sprite:
static Texture platformTexture;
static Sprite platformSprite;
Drawing:-
window->draw(platformSprite);
I'm using SFML 2 and am on 64-bit Windows 8.
Thanks in advance!