Hey all. I'm sorry if the question was already answered, but I couldn't find it using search.
I took a 600x600 px texture and tried to draw it in the default view of a render window of size 600x600 and it was cropped. After a bit of testing, it fit perfectly in a render window with the 750x750 size. I've tried setting the sprite textureRect to 600x600 but nothing changed (probably since the sprite default textureRect is the whole rect).
Render window documentation says video mode size includes title bar and borders, but 150px sounds too much for both.
1.Is the viewCoordinates/pixel ratio 1:1, and if YES what else could be the problem?
2.If the video mode size includes borders and title bar, why does getDefaultView().getSize().x/y return the videoMode size? Shouldn't view show the drawable area size only ? Or the titlebar and borders are also drawable
?
Thanks in advance
Mercurial