I am using SFML 2.0 for my OpenGL game. For the Minecraft-like cube terrain I use a
texture atlas. My problem is that the default mipmap generator interpolates over the boundaries of tiles in the texture atlas. Therefore I need to generate mipmaps on my own.
To generate my own mipmaps which are not interpolated over the edge of tiles, I need some basic impage processing functionality. My question is if my needed functionality is built in in the SFML framework. Otherwise I would need to find an additional library for that purpose.
Image processing functions I need are extracting segments of an image as a new one, inserting there images back into another, larger image and resizing images using linear interpolation. I use the "sf::Image" class for now and would really appreciate continuing using it.