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Author Topic: sfchat - a class for adding client/server in-game chat  (Read 2832 times)

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fallahn

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sfchat - a class for adding client/server in-game chat
« on: January 25, 2013, 07:00:49 pm »
The subject says it all really: I've basically been working on a class which can be included in a network game to let players talk to each other. Currently working features are:

IRC style commands like /me /nick /connect
Team filtering so messages can be global or private to team members
Logging to text file - both client and server side
Easy to add to an existing project, with just one instance and a few function calls

I've a blog post here which explains a bit about how it works, and I've created a project for it on Google code github. It's not thoroughly tested yet so any bugs or feedback would be appreciated, thanks. I hope someone finds this useful!
« Last Edit: December 11, 2013, 07:31:14 pm by fallahn »

 

anything