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Author Topic: Sprite->setScale() problem  (Read 1106 times)

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jeres

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Sprite->setScale() problem
« on: February 19, 2013, 04:08:14 pm »
Hi!

I wanted to keep sprite fullscreen by manipulating its scale. Well, it was working only on original window size. If window size is lower than original window size, then sprite size is lower than window size. If window size is greater than original, then sprite is greater than window. It looks like this http://oi45.tinypic.com/2ck3n4.jpg - window was 800x600 and I decreased its size.

Here's my code: http://pastebin.com/hPPwSp1w, and here's image I want to rescale http://oi50.tinypic.com/ketd04.jpg.

I'm using newest SFML, right from repo.

Laurent

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Re: Sprite->setScale() problem
« Reply #1 on: February 19, 2013, 04:20:18 pm »
Don't scale the sprite, what you want is the default behaviour. Everything is stretched when the window is resized because the view (sf::View) doesn't change.
Laurent Gomila - SFML developer

jeres

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Re: Sprite->setScale() problem
« Reply #2 on: February 19, 2013, 04:47:06 pm »
I see. Thanks.